﻿using System;

// Token: 0x02000591 RID: 1425
[Serializable]
public class FBSCtrlEyes : global::FBSBase
{
	// Token: 0x0600221C RID: 8732 RVA: 0x0013599C File Offset: 0x00133B9C
	public virtual void CalcBlend(float blinkRate)
	{
		if (0f <= blinkRate)
		{
			this.openRate = blinkRate;
		}
		base.CalculateBlendShape();
	}
}
